Technical Artist - Rigging/Pipeline

Technical Artist - Rigging/Pipeline
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Zurich, Switzerland
We're looking for an experienced Technical Artist to join our Facebook Reality Labs (Research) Digital Humans team to work closely with research scientists, engineers, and other technical artists, to advance the level of realism of VR/AR characters in future Facebook apps and platforms, to be used by billions of users around the globe.
Technical Artist - Rigging/Pipeline Responsibilities
  • Create tools to streamline the creation of 3D digital human models
  • Create well-designed polygonal and tetrahedral meshes and hair grooms
  • Create rigs of various levels of complexity (facial, full body, hands)
  • Contribute to and help maintain a wide array of existing workflows and tools
  • Partner closely with research, art and engineering teams
  • Design, manage and maintain the pipeline from artists and designers through to deployment
  • Quickly solve issues with your cross-functional leads
  • Ability to collaborate and iterate based on the team's needs
  • Processing of 3D/4D data from camera-based capture systems
Minimum Qualifications
  • Experience with modelling/rigging in Houdini, Maya, Blender, Wrap3d or similar packages
  • Experience creating polygonal and tetrahedral meshes
  • Experience with VEX, Python, Maya Python/PyMEL, C++ API
  • Experience in film or game development as a Technical Artist
  • Knowledge of human anatomy and its digital modeling
  • Experience collaborating on multi-disciplinary teams
  • Experience communicating across team members including engineers and artists
  • Experience in facial and character rigging, skinning and corrective shapes
Preferred Qualifications
  • Extensive experience in visual effects with emphasis on digital humans
  • Experience with physics-based simulation (flesh, cloth, hair, rigid bodies), e.g. Ziva or FEM Solver
  • Experience with face tracking from video or similar capture systems
  • Experience with digital cameras and motion capture
  • Experience of working with research teams exploring new technologies
  • Experience with VR/AR
  • Knowledge of modern technologies: deep learning frameworks (PyTorch)
  • Shader programming experience
About Meta
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
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